User:Bowser & Jr./Game Ideas/The Legend of Zelda: Waking Winds

Return to the Great Sea. A new voyage awaits! The Legend of Zelda: Rising Winds (formerly known as The Wind Waker 2) is the eighteenth installment of the Zelda series. The game is developed for the Wii U and it is heavily based on The Wind Waker HD.

Story
Link sets out on a dangerous quest to find his lost parents after they both disappeared in the ocean. After sailing far enough, however, a very bright meteor shower appeared in the night sky, in which Link started to flow up with his boat. Angelic voices whispered into his mind and he suddenly blacked out. Link later finds himself on a tower with a mysterious sword in front of him. He pulls it out, and with the power of the blade of evil's bane, he is whisked away back to his boat. Link must now follow clues set before him that'll ultimately guide his fate in a new voyage.

Gameplay
Gameplay remains very similar to The Wind Waker HD. Below are a few changes, additions, and differences from said game:
 * Link is able to call upon the King of Red Lions at will and ask him for help and advice. His aid is about as much as Fi can give in Skyward Sword, but more trimmed down to fit the King of Red Lions's character.
 * Like in Skyward Sword, Link can run when the A button is held down. Shaking the Wii U GamePad will cause Link to roll. Running can also make him run up walls for a little bit.
 * Sailing in this game is similar to The Wind Waker HD in which Link can sail in any direction he can and can sail in a faster speed once the sail is upgraded. There is also a function where, using the Wii U GamePad, the player can draw a set path using the touchscreen in which Link will sail in that path, very much like in Phantom Hourglass. The player can switch off that function at any point in time if free sailing is desired.
 * Like The Wind Waker, there will be a Second Quest available after the "First Quest" is beaten. It takes in the form of a Master Quest similar to Ocarina of Time 3D where all the dungeons have been revamped with new puzzles and enemies and that Link takes twice as much damage from the First Quest. However, the world hasn't been mirrored.

Setting

 * Majority of the game is set in the Great Sea, while parts of it also take place in the old kingdom of Hyrule. New Hyrule from Spirit Tracks is also referenced a bit as well.
 * Great Sea still houses five islands from its prequel which are Outset Island, Windfall Island, Dragon Roost Island, Forest Haven, and Great Fish Isle, but they look different.
 * The rest of the islands of the Great Sea are completely new.
 * The Great Sea this time around is divided into four different quadrants like in Phantom Hourglass which are the Southwestern, Northwestern, Northeastern, and Southeastern Seas. However, each quadrant can be divided into an area of 4x4 1000-unit squares containing its own island, giving each quadrant 16 islands, much like The Wind Waker. Altogether similarly to The Wind Waker, the Great Sea is completely divided into an area of 8x8 1000-unit squares, meaning there are 64 islands in the Great Sea, 15 more islands than in its prequel.

Timeline Placement
Rising Winds, while being considered as The Wind Waker's "true sequel", it will actually take place not too long after the events of Spirit Tracks, in a much similar manner with A Link Between Worlds being A Link to the Past's "true sequel" even though three games take place between the titles.

Main

 * Link, the main protagonist of this game. He is a young boy who sets out on a dangerous quest to find his lost parents who disappeared at sea. He ultimately gets detoured and must face a mysterious quest set before him. This incarnation of Link is from Spirit Tracks.
 * King of Red Lions, the deuteragonist of this game. He is the boat that Link took from New Hyrule that was found in the Hyrule Castle's storage. He magically starts talking immediately after Link begins his quest from getting the Master Sword. He acts as Link's companion, guardian, and protector during this adventure, likewise in the prequel. This is the same King of Red Lions from The Wind Waker.
 * Ganondorf, a main character in the game. He was reawakened by accident after Link pulled the Master Sword from his forehead, not knowing the stone structure that acted as the sword's pedestal was him. This is the same Ganondorf from The Wind Waker.

Others

 * The Hero of Winds is referenced throughout the game by many characters in the Great Sea. Because of his appearance, most characters who appeared in The Wind Waker mistake the Link of this game to be the Hero of Winds himself.
 * The Great Deku Tree, guardian of land who thrives in the Forest Haven. He is the same character from The Wind Waker.
 * Valoo, guardian of sky who lives on top of the summit of Dragon Roost Island. He is the same character from The Wind Waker.
 * Jabun, guardian of sea who swims around the shores of Great Fish Isle. He is the same character from The Wind Waker.
 * Aryll, an old grandma who lives her life in Outset Island. She cooks her family special Elixir Soup that she learned from her own grandma and passed it down generations of her descendants. This is the same Aryll from The Wind Waker.
 * Princess Zelda, princess of Hyrule. She only speaks in the introduction in the game and is not heard from the rest of the game or even appears in any sort of form. It is implied that she is the same Princess Zelda from Spirit Tracks.