Talk:Random-Ness War/@comment-2189621-20131009003035

Here's what the character statistics should look like (IMO):

Power: (Attack power, calculates how much base damage the character does)

Guard: (Defense, calculates how much damage is subtracted.)

Energy: (Stamina, higher Energy lowers the depletion of Stamina)

Special: (Not a number, just represents passive effects of the user)

Charge: (When the charge is full, this is what their ability will be)

I.E:

Power: 115

Guard: 60

Energy: 95

Special: Increases attack power when suffering with status aliments

Charge: Ultimate Rage: Speed and Power are tripled, enemies almost never hit when this is in effect without dying.