Thread:ITVdude2000/@comment-12498802-20160828143741/@comment-12498802-20160828160719

Okay! Next I have some character classes for you to take note of.


 * Balance: Characters with a variety of attacks that give them balanced overall abilities.
 * Speed: Characters with good movement speed, albeit usually at the cost of attack power or defence.
 * Flight: These characters possess floating jumps, good recovery moves and other abilities that help them stay mobile in the air.
 * Power: These characters are all about attack power and defence, but lack in speed as a result.
 * Range: Characters at their best with projectile attacks. They don't, however, do well at close combat.
 * Melee: Characters who keep up close in their battles. They can be deadly in one-on-one close combat, but their short attack range is a big liability.
 * Special: These characters have their own gimmick, be it having several movesets, being able to control multiple entities at once or something similar.

What do you think about these character classes?