Board Thread:Fun and Games/@comment-12498802-20180602071535

"Hey, I... I'm having to leave this message for you. The fate of two worlds relies upon it. My name's Jim, and I had a mission. A mission in Aurora, the Virtual World."

"HOWEVER, my last trip to Aurora didn't end too well. So, I'm sending this message out to you. Whoever you are, come to Aurora and succeed where I had failed..."

Gameplay

Before you join, you'll need to create some units. Use the following template to introduce each unit...


 * Name:
 * Gender:
 * Backstory:
 * Equipment:
 * Classification:
 * Starting Stats:
 * Growth Rate:
 * Starting Items:

The name, gender and backstory should explain for themselves. The other aspects, however, need to be elaborated on.

Equipment

A unit's equipment choice determines what weapons they'll be able to use. You can choose a maximum of three equipment types per unit, although the more types they have, the less they'll be able to progress in each equipment type.

The list of equipment types is below...


 * Sword: High attack speed, but not as good in other areas.
 * Lance: High attack power, but not as good in other areas.
 * Bow: Not as powerful as other weapons, but has a long attack range.
 * Staff: Not a traditional weapon, but allows supportive abilities.
 * Rod: Not a traditional weapon, but allows for magic attacks.

Stats

Each unit has six stats, listed below...


 * HP: Determines the damage that the unit can take before they're forced to leave Aurora.
 * Strength: Determiens attack power.
 * Defence: Determines defence against physical attacks.
 * Magic: Determines magic attack power and healing ability.
 * Resistance: Determines defence against magic.
 * Speed: Determines attack speed, referring to accuracy, evasion and the chance to land a combo.

You can give pointers for me to make a unit's stat spread for them, or make your own. All stat totals should reach a total of 100 units (1 unit of Speed counts as 3 total units), unless you're using a mounted unit, in which case the maximum is 75.

Classification

You may choose one of these classifications for your units...


 * Foot Unit: Just a normal person. Can move five tiles per turn.
 * Mounted Unit: A person with some form of mount. Can move seven tiles per turn, but has a stat maximum of 75.
 * Flying Unit: A person with wings or some other means of flying. Can move six tiles per turn and go over gaps, but is vulnerable to bows.
 * Mounted Flier: A unit with a flying mount. Can move eight tiles per turn and go over gaps, but has a stat maximum of 75 and a weakness to bows.

Growth Rate

Upon level up, eight units of stat increase are given out (one unit of Speed is equivalent to three units of anything else). You may use a Growth Rate Priority to make one stat of a unit rise 50% more frequently, and another stat rise 50% less frequently. If you don't want any modifications, put "Untouched" in the Growth Rate Priority section.

Items

These items range from healing potions to a huge variety of weapons. One unit can hold a maximum of six items at one time.

Below is the list of items (very much subject to change)...


 * Herbal Cure: Restores 10 HP. Can be used three times before being lost.
 * Practice Sword: +3 Attack, +5 Attack Speed, 85% Accuracy, 1 Range.
 * Practice Lance: +4 Attack, +3 Attack Speed, 85% Accuracy, 1 Range.
 * Practice Bow: +1 Attack, +1 Attack Speed, 80% Accuracy, 1-3 Range.
 * Practice Staff: Enables Heal, Guard and Save.
 * Practice Rod: Enables Flame, Sleep and Poison.

Below is a list of magic, for your convenience...


 * Heal: Restores 3 HP + Magic, 1-2 Range.
 * Guard: Raises Defence by 5 for 3 turns, 1-2 Range.
 * Save: Brings an ally over to the user, 1-10 Range.
 * Flame: Attack with fire. +3 Magic, +1 Attack Speed, 85% Accuracy, 1-2 Range.
 * Sleep: An enemy's movement is halved for one turn. 1-7 Range.
 * Poison: An enemy takes 2 damage per turn for 5 turns. 1-5 Range.

Gameplay

The game is formatted like a board game. On the board, you'll see the player units (blue text), enemy units (red text) and ally units (green text), along with other things.

On every turn, all player units must act - that is, make their move (they can move in any direction they like, to a set maximum number of tiles based on movement range), then either wait, use an item, attack or cast magic. Afterwards, the allies will act. Enemies act afterwards, at which point the players get to act once again.

Units


 * Spare Items: 0 Silver

We don't have any units yet... 