Thread:ITVdude2000/@comment-12498802-20161218122617/@comment-12498802-20170107194002

BTW, I noticed this fight was a bit too challenging and decided to nerf it. More specifically, I gave Golisopod inherent Slow (referencing how Golisopod is actually slower than its pre-evolved form Wimpod) and lowered Type:Null/Silvally's Health from 4777 to 3264.

Anyway, next!

''In 6-1, the group say goodbye to Mallow and Lana as they journey towards one of the more prominent parts of the Floating Continent - Technipelago. Here, the group end up having to make their way through Patched Plains, running away from a giant robot tree and finding their way to Resolution Road. Here, they recruit Susie and end up having to fix the broken Holo Defence API by beating some sense into it.''

Holo Defence API

Holo Defence API has 4000 HP and summons holograms during the battle. First, he summons a Holo Kracko with 2000 HP who attacks with Plasma, Flash Rain, Quasar and the multi-target Spike. Next, you'll encounter some Holo-Doomers, each with 1000 HP. They attack with Aero and Aerora (in the normal one's case) or Fire and Burning (in the fire Doomer's case). They can also use Melee attacks as well as status spells and some healing spells. Holo Ice Dragon has 2000 HP, attacking with Ice, Freeze, Northern Cross (which inflicts Stop), an icy attack called Southern Cross, a similar attack in the form of Absolute Zero and the ice-elemental Snowball. Lastly is Holo Coily Rattler - this enemy also has 2000 HP, attacking with Melee strikes, Gigavolt (which is nowhere near as powerful as it was when used by Ymir, but still very powerful) and Plasma. One of his more powerful attacks is Meteor, landing ten random attacks on your whole party. If Holo Defence API is left alive once all of his holograms are defeated, he uses Melee attacks until defeated.