Thread:ITVdude2000/@comment-12498802-20160828143741/@comment-12498802-20160922191603

No idea. I'd have to watch 24 episodes of Robokip first.

Anyway, here are some Mario cards I came up with. Note that the damage of an attack is determined by a dice roll, plus your ATK, minus your DEF.


 * Mario (1): Moving Trophy card. 2 ATK, 3 DEF, 15 HP, 3 Movement, 1 Range.
 * Fire Mario (2): Moving Trophy card, requires a Mario card and a Fire Flower card in your hand to be played. 3 ATK, 4 DEF, 20 HP, 3 Movement, 2 Range. Immune to Lava Tiles.
 * Dr. Mario (2): Moving Trophy card, requires a Mario card and a Multivitamin card in your hand to be played. 3 ATK, 4 DEF, 20 HP, 3 Movement, 2 Range. Gains +1 ATK, DEF and Movement when you also have Nurse Peach on the field.
 * Luigi (1): Moving Trophy card. 3 ATK, 2 DEF, 15 HP, 3 Movement, 1 Range.
 * Ice Luigi (2): Moving Trophy card, requires a Luigi card and an Ice Flower card in your hand to be played. 4 ATK, 3 DEF, 20 HP, 3 Movement, 2 Range. Immune to Snow Tiles.
 * Peach (1): Moving Trophy card. 2 ATK, 2 DEF, 15 HP, 3 Movement, 1 Range. Can float over 1 tile gaps.
 * Nurse Peach (2): Moving Trophy card, requires a Peach card and a Multivitamin card in your hand to be played. 3 ATK, 3 DEF, 20 HP, 3 Movement, 1 Range. Can float over 1 tile gaps, gains +1 ATK, DEF and Movement when you also have Dr. Mario on the field.
 * Bowser (2): Moving Trophy card. 3 ATK, 3 DEF, 20 HP, 2 Movement, 2 Range.
 * Dry Bowser (3): Moving Trophy card, requires a Bowser card and a Fire Flower card in your hand to be played. 4 ATK, 4 DEF, 25 HP, 2 Movement, 2 Range. Immune to lava tiles.
 * Green Yoshi (2): Moving Trophy card. 4 ATK, 3 DEF, 15 HP, 3 Movement, 2 Range.
 * Yellow Yoshi (2): Moving Trophy card. 3 ATK, 4 DEF, 15 HP, 3 Movement, 2 Range.
 * Pink Yoshi (2): Moving Trophy card. 3 ATK, 3 DEF, 20 HP, 3 Movement, 2 Range.
 * Light Blue Yoshi (2): Moving Trophy card. 3 ATK, 3 DEF, 15 HP, 4 Movement, 2 Range.
 * Rosalina (2): Moving Trophy card. 3 ATK, 3 DEF, 15 HP, 3 Movement, 2 Range. Can float over 1 tile gaps.
 * Yellow Luma (1): Moving Trophy card. 2 ATK, 2 DEF, 15 HP, 3 Movement, 2 Range. Can float over 1 tile gaps.
 * Blue Luma (1): Moving Trophy card. 2 ATK, 2 DEF, 10 HP, 4 Movement, 2 Range. Can float over 1 tile gaps.
 * Green Luma (1): Moving Trophy card. 2 ATK, 3 DEF, 10 HP, 3 Movement, 2 Range. Can float over 1 tile gaps.
 * Red Luma (1): Moving Trophy card. 3 ATK, 2 DEF, 10 HP, 3 Movement, 2 Range. Can float over 1 tile gaps.
 * Donkey Kong (2): Moving Trophy card. 3 ATK, 4 DEF, 20 HP, 2 Movement, 1 Range. Uses an 8-sided dice on Forest Tiles.
 * Diddy Kong (2): Moving Trophy card. 4 ATK, 2 DEF, 15 HP, 3 Movement, 2 Range. Uses an 8-sided dice on Forest Tiles.
 * Dixie Kong (2): Moving Trophy card. 4 ATK, 3 DEF, 10 HP, 4 Movement, 1 Range. Uses an 8-sided dice on Forest Tiles.
 * Super Mushroom (1): Still Trophy card with 10 HP. Friendly trophies in a 4 tile radius get +1 ATK and DEF.
 * Fire Flower (2): Still Trophy card with 12 HP. Lava tiles in a 4 tile radius can be safely moved on by friendly trophies.
 * Ice Flower (2): Still Trophy card with 12 HP. Snow tiles in a 4 tile radius don't lower the Movement of friendly trophies.
 * Multivitamin (2): Still Trophy card with 15 HP. Friendly trophies in a 4 tile radius can use an 8-sided dice when healed rather than a 6-sided dice.
 * Gold Coin (1): Item card. Perform a heal with a 6-sided dice on the target trophy.
 * Red Coin (2): Item card. Perform a heal with an 8-sided dice on the target trophy.
 * Blue Coin (2): Item card. Roll a 6-sided dice. Increases target trophy's maximum HP by the amount of the dice roll.

''Here's my deck of Mario cards! What do you think, and what ideas for cards do you yourself have?''