The Zuma's Revenge Drinking Game

You will need...


 * One copy of Zuma's Revenge
 * Two working hands
 * One supply of (preferably non-alcoholic) beverages
 * One ambulance (if you're using an alcoholic drink)
 * One straight face

Drinking Conditions

 * When you unlock a new area, take a sip.
 * Before a stage starts, sip an amount in proportion to the length of the path.
 * If you get a really high chain bonus, take a sip.
 * If you get a 4x combo or better, take a sip.
 * Double gap bonus = take a sip.
 * Triple gap bonus = take three sips.
 * If you lose a life, take one sip for every life you've lost so far.
 * If you shoot a ball and don't hit anything, take a sip.
 * If you reach a checkpoint, take two sips.
 * If you get hit by a boss, take a sip.
 * If you get hit by a boss twice in rapid succession, take two sips.
 * If you hit a boss, take a sip.
 * If you lose a life during a boss fight, finish off your drink.
 * If you beat a boss, get another drink.
 * If you hit a fruit, take a sip.
 * If a fruit vanishes, take a sip.
 * If you hit a fruit with a bomb or laser, take a sip.
 * If you detonate several bombs with one shot, take one sip per bomb.
 * If you use Tri-Shot or Lightning ineffectively, take five sips.
 * If you hit Maga Maga's shield, take a sip.
 * If you hit Baron Digo, take a sip.
 * If you hit an empty skull, take a sip.
 * If you feed a ball to Kolo Kamari, take a sip.
 * If you hit Cephalo Ha's shield, take two sips.
 * When you defeat Zhaka Mu's chef, finish off your drink, then get another drink.
 * If you get slowed AND burnt in succession while fighting Zhaka Mu, take four sips.
 * If you lose to Zhaka Mu, take three sips.
 * While Zuma's going mental, finish off your drink and get another one.
 * When you finish the game, take one sip for every tiki face that appears.
 * If you see something you disapprove of during the credits, take a sip.
 * Once the credits end, finish off your drink and question your sanity.