Random Wiki Bros. Brawl/Movesets

The movesets of all RWBB fighters.

Bowser & Jr.
Bowser: Bowser Jr.: Special Final Smash: Bowser's Domination - Bowser Jr. immediately drop various enemies from the Mario universe, practically plaging all parts of the arena. After the enemies disappear, Bowser becomes gigantic and uses one of his feet to stomp on the arena which covers the entire arena, thus damaging everyone. Activating this Final Smash is a really rare occasion as this only occurs once every 100 times Bowser & Jr. gets a Smash Ball.
 * Neutral Special: Fire Breath - Bowser continuously exhales a stream of fire in front of him, which gradually decreases in length over time.
 * Side Special: Flying Slam - It is a claw swipe that hits enemies farther away, but also causes Bowser to grab onto enemies very close to him and perform a suplex on them.
 * Down Special: Bowser Bomb - Bowser will slam onto the ground with a butt-stomp, emitting shockwaves and stun any opponents.
 * Up Special: Whirling Fortress - Bowser retracts into his shell and quickly spins horizontally.
 * Final Smash: Giga Bowser - A gigantic and very destructive form of Bowser. He doesn't gain any new abilities, but his attacks become have heavily increased in strength.
 * Neutral Special: Fireball - Breaths fireballs from his mouth to his opponents.
 * Side Special: Koopa Klaw - It is similar to Bowser's Flying Slam attack, but instead of a suplex, Bowser Jr. bites the opponent.
 * Down Special: Clown Pound - Bowser Jr. ground pounds his opponents using his personal Koopa Clown Car.
 * Up Special: Fortress - Practically the same as Bowser's Whirling Fortress. The only thing that's different is aesthetic as Bowser Jr. spins in the opposite direction that his father does.
 * Final Smash: Shadow Mario - Bowser Jr. transforms into Shadow Mario and wields the Magic Paintbrush.

UMG

 * Neutral Special: Just Apply Some to The Stage.. Opens up a bottle of lotion and some falls on the stage. Does no damage, but can cause opponents to slip, like a banana peel, but more effective.
 * Side Special: Good Luck Feeling Soothed by THIS! Throws The Almighty Rib at an opponent, it shakes them briefly, doing a lot of damage. Can cause splash damage if others are near.
 * Down Special: Trickery FTW: You expect a down attack. Nothing happens. You are distracted. UMG punches you.
 * Up Special: Dr Pepper Leviate Opens a shaken can of Dr Pepper, points it upside-down, and rides the soda up. Opponents take damage if they are under it.
 * Final Smash: 'LARRY! Impractical Jokers is on TV! Watching it, and laughing histerically, UMG is movtivated. All of his attacks do 3x the damage. His neutral move is replaced with the ability to rapidly punch everything in front of him, doing tons of damage. (UMG takes 150 damage from this from his uncontrollable laughing, but it does a MASSIVE amount of damage.) Note: The damage can NOT kill him.''

​Web

 * Special: Mega Buster - Fires his Mega Buster. Can be charged for bigger shots which cause more knockback.
 * Side Special: AppleDash - Throws a pony. Will either be:
 * Rainbow Dash: Flies straight forward. Causes a sonic rainboom if used in mid-air.
 * Applejack: Walks around stage for five seconds. Will buck anyone who comes near her.
 * Down Special: Playing With Power - Picks up a Nintendo handheld system to throw. Works like Peach's down special.
 * Up Special: Lakitu Cloud - Rides a lakitu cloud for five seconds. Can throw spinies while using this move.
 * Final Smash: The Rainbow Blade - Slices the nearest opponent(s) with his Rainbow Blade, K.O.ing them. If no opponents are nearby, the attack fails. Similar to Meta Knights in SSBB.

Faves3000

 * Normal: Power Glove - Punches with the aid of the power glove, 'cause he's too weak to deal a decent punch
 * Normal Up: Bicycle Kick of Death - Kicks upward, in a circle
 * Normal Side: Mother Bucker - Goes down to his hands and kicks behind him, like a pony
 * Normal Down: Sidekick - Summons a sidekick to help him fight. Sidekicks last for 20 seconds
 * Smash: Falcon Punch - Does a powerful punch, setting the victim on fire
 * Up Smash: Jake the Dog - Has Jake stretch up and attack, anyone within contact is hit
 * Side Smash: Mega Super Ultra Extra Hyper - Lunges forward with a rainbow trail, hitting anyone on contact
 * Down Smash: All the Way - Does a super fast sprint for a split-second before slide-kicking
 * Special: Diamond Sword - Swings a diamond sword. What else did you expect?
 * Up Special: 20% Higher - Boosts up in the air while followed by a rainbow
 * Side Special: Grappling Hook! - Shoots a grappling hook, huting anyone on contact
 * Down Special: Warned You Bro - Falls off a random flight of stairs and onto someone (deals 2 damage to himself, 4 if he misses)
 * Final Smash: Worth the Weight - Switches minds with Gaben for a short while and rolls around, anyone who comes within contact of me gets severely damaged

Moon Snail

 * B:Swallow. copies the B ability of the swalloowed opponent.
 * Up-B:Fly. Sends staraptor to fly him around.
 * Down-B:Rock formation. Turns into a rock and crushes opponents. becomes invincible for a small time.
 * Side-B:Noodles.Shoots a noodle from his mouth.ASlso slides if dashing.
 * Final Smash:Elemental cookies. sends the 8 elemental cookies to attack the opponents.

MissingNo.
Final Smash: Sheer Cold: MissingNo. throws a Pokeball at an opponent. If it hits, Articuno will come out and use Sheer Cold on the opponent. Since Sheer Cold is an OHKO move, the opponent will be knocked off the screen easily. However, the move has a short range.
 * Special: Fail Backflip: Does a backflip but lands hard on the ground. Can hit opponents hard, but causes damage to self if it misses.
 * Up-Special: I Choose You!: Throws a pokeball in the air and releases a Pidgeot that carries him up. It doesn't wear off, but its start-up is slow in return.
 * Down-Special: Poltergust 3000: Takes out a rare, expensive Poltergust 3000 machine. It pushes away opponents a bit and doesn't do much, but if a fighter breaks it, MissingNo. becomes angry and stronger for a short moment.
 * Side-Special: 3, 2, 1, Go!: Gets into a Kart from Mario Kart and races across the stage. Despite being fast and strong, it can jump off the stage and easily KO MissingNo.

AwesomeCartoonFan01

 * Special - I'M GONNA PUNCH YOU IN THE FACE - Punches you in the face. Causes some damage.
 * Up Special - HEY LOOK AN ANVIL - Pulls a rope, and an anvil will fall. Or more anvils will fall. It depends.
 * Down Special - LOOK FLYING PENCILS - Throws a bunch of pencils at you. And they were sharpened.
 * Side Special - IT'S MALLET TIME MY FRIENDS - Gets out a mallet and tires to crush you with it.
 * Final Smash - WELCOME TO MY MIND - In some mysterious way, everything in her mind will come onto the stage. It flies around, knocking everything out of its path.

Ultimate Four
To be filled in later

Bosses
They may not be playable, but some bosses do have their own moveset as well, so be careful when you're pit against them!

Lala Land's Psychic

 * Neutral Special: Mind Wave - The psychic sends a psychic wave around her. Any opponents near the Mind Wave are stunned for a short time.
 * Side Special: Stick Jab - The psychic takes her walking stick and jabs the nearest opponent with it.
 * Down Special: Stick Slam - The psychic takes her walking stick and hits the ground, sending waves that damage opponents.
 * Up Special: Broom Ride - The psychic gets on her walking stick, turns it into a broom, and flies on it.
 * Final Smash: Magic Mind - A move similar to Mind Wave, but much stronger.

Lians Noom
B:Super swallow. Inhales enemy. Does not give ability when swallowed, but is an instant kill.

Up-B: Brave Bird. Sends out shiny starsptor to use brave bird. Causes a SH**TON more damage than fly, but Lians Noom takes 5 damage.

Side-B:Lazah/Lazah dash.Just a much stronger noodle/noodle dash.

Down-B:Earthquake. Launches down as a rock, and impacts so hard, an earthquake occurs.

Final Smash:TBA. Please add ideas.

0003sevaF
sevaF's moveset is basically faves3000's, but stronger.
 * Special: Red Matter Sword - Charges a Red Matter Sword and hurts everyone within the area
 * Up Special: Sonic Rainboom - Does a Sonic Rainboom. All players in contact get hurt
 * Side Special: Leaf Blower - Turns on a leaf blower, sucking all opponents towards him. When someone gets hit by the leaf blower, or when sevaF himself is hit, he stops.
 * Down Special: Bro Hug Bunp - Slams down into the ground. Causes 3% damage to sevaF, 6% if he misses
 * Final Smash: Not Worth the Weight - Switches minds with Gaben, feeds himself 3 tons of bacon, then rolls around, hitting everyone on contact. (This attack does 3x more damage than normal Worth the Weight, but sevaF is also slower.)

Giga & Shadow
Giga Bowser: Shadow Mario: Special Final Smash: Giga Domination - Shadow Mario immediately splatters the entire arena with paint, covering every last bit of it, thus stunning every opponent for the entire Final Smash. After that, Giga Bowser becomes even more gigantic and uses one of his feet to stomp on the arena three times and squash every opponent in between. Activating this Final Smash is a really rare occasion as this only occurs once every 100 times Giga & Shadow gets a Smash Ball.
 * Neutral Special: Fiery Breath Bomb - Opponents explode like a bomb when in contact with Giga Bowser's breath.
 * Side Special: Body Slam - Giga Bowser will claw swipe an opponent and perform a body slam on them.
 * Down Special: Heavy Pounder - Essentially the same as Bowser's Bowser Bomb, but opponents will be set on fire for a while.
 * Up Special: Spiking Fortress - Essentially the same as Bowser's Whirling Fortress, but his spikes are bigger, thus dealing more damage to opponents.
 * Final Smash: Ramming Bulldozer - Giga Bowser grows even more gigantic on one side of the arena and rams everything to the other side of the stage.
 * Neutral Special: Paint Ball - Similar to Bowser Jr.'s Fireball, but paint balls emit from his Magic Paintbrush instead.
 * Side Special: Rainbow Arch - Clutches onto a single opponent and creates several paint lines that stun and damages them.
 * Down Special: Splatter Patter - A ground pound attack that creates waves of paint that damages anyone in its vicinity.
 * Up Special: Paint Fountain - Uses the Magic Paintbrush like the F.L.U.D.D. to create a downward paint fountain that damages enemies while lifting Shadow Mario higher.
 * Final Smash: World of Paint - Drizzles the entire arena with paint, stunning and damaging any opponent who gets in contact with the paint.

Gothic UMG / Gothic UMG X
Note: These attacks are stronger, advanced versions of UMG's attacks. ​Final Smash Note: The reason it's a silhouette is because LARRY's face was never revealed, or real, at that matter. All LARRY's attacks are references to when he's mentioned in Impractical Jokers.
 * Neutral Special: Just Apply Some to The Stage and Let it BURRRRN: Like UMG, lotion is spread on the stage, but it poisons the player, and is flaming hot. Gothic UMG X: Peramently posions the player, forcing the player to take 3 damage per second. Burns a hole in the stage that lasts for 15 seconds, after 5 seconds.
 * Side Special: How Could This EVER Be Soothing?:  Like UMG, The Almighty Rib is thrown. It sticks on to the opponent for 10 seconds, dealing a ton of damage. If others are near, the Rib is cloned, and does the same to them. Gothic UMG X: Does the same, but jumbles controls.
 * Down Special: Magic Trickery FTW: Gothic UMG attacks, while a cloned, invisible Gothic UMG sneaks behind the opponent, and deals heavy punches. Gothic UMG X: An invisible clone is created for each opponent. (If there are 3 opponents, 3 clones are made.) They last for 30 seconds, and their brutal punches do 2x damage than Gothic UMG.
 * Up Special: Dr Pepper Waterfall: Gothic UMG pulls out a can of Dr Pepper, and Sonic appears. He hands it to Sonic, and he runs like hell with it and hands it back. Gothic UMG points it downward, it explodes, blasting him upwards, and trapping opponents in the blast. Gothic UMG X: The Dr Pepper is ice-cold. It freezes any enemy that comes in contact with the blast for 5 seconds.
 * Final Smash: There you are, LARRY!: A silhouette appears, Larry. He is equipped with razor-sharp Broadway tickets, size 7 shoes that make you faster than Sonic, super-sticky postage stamps, and loans Gothic UMG a car. While Gothic UMG is driving in the car, running enemies over, Larry uses the tickets as nunchucks, chucks the stamps at enemies to slow them down, and does everything really fast with the shoes. Gothic UMG X: All these attacks do 2x damage. Expect many ragequits.

Daisy56
The final boss. Even harder than Gothic UMG X. Daisy56 actually uses two modes while battling: Fighter Mode and God Mode. Fighter Mode is when she's fighting at normal size, and God Mode is when she grows giant and battles from each side of the screen. She has two different movesets for each mode.

Normal Mode

 * Neutral Special: Rubber Chainsaw: Daisy56 takes out a Rubber Chainsaw and slashes at an opponent, causing serious damage.
 * Side Special: Teleport Frenzy: Daisy56 starts teleporting into random places really quickly while sending out a massive wave wherever she goes. Any opponents touching this wave is damaged and knocked back.
 * Down Special: Can't Touch This!: Daisy56 becomes invincible for a short time.
 * Up Special: The Random Compels Me!: Daisy56 becomes twice as fast as usual for a short moment (which is bad because she is usually really fast).
 * Final Smash: Shirogane Z: Daisy56 turns into Shirogane Z for a while and becomes super strong.

God Mode

 * Neutral Special: God Lazer - Daisy56 sends out a giant lazer from his eyes that takes up 1/3 of the entire screen.
 * Side Special: Swipe - Daisy56 takes her hand and swipes it across the stage, knocking out any opponents she hit.
 * Down Special: Random Flash - Daisy56 sends a giant, blinding light that stuns opponents for a short time. (unavoidable)
 * Up Special: Random Blast: Daisy56 launches a shining beam across the stage the knocks out any opponent that touches with one hit. Lasts 10 seconds.
 * Final Smash: I Have The Power!: Daisy56 transforms into one of the opponents (while still being giant) and uses their moveset for a while. (has nothing to do with He-Man)

God Daisy56
Similar to Daisy56, God Daisy56 has different modes. Most of God Daisy56's moves are shared from her previous moveset, but some are native to her God form.

Normal Mode

 * Neutral Special: Rubber Chainsaw God: A stronger form of Daisy56's "Rubber Chainsaw".
 * Side Special: Teleport Frenzy God: A stronger form of Daisy56's "Teleport Frenzy" (also teleports faster now).
 * Down Special: Random-thon Special: God Daisy56 sends a barrage of Wiki fads to attack the opponents (Meap, Tripods, Gertie, etc.)
 * Up Special: The Admin: God Daisy56 uses her powers as the creator of the wiki to "ban opponents" (KO them instantly). The attack has a short range, however.
 * Final Smash: God Shirogane Z: A stronger form of Daisy56's "Shirogane Z" (strength increase is much higher than normal).

God Mode

 * Neutral Special: God Lazer X: A stronger form of Daisy56's "God Lazer".
 * Side Special: I Am Everywhere: God Daisy56 clones mini versions of herself to attack the opponent.
 * Down Special: Random Blast X: Daisy56's "Random Blast" with the same effect, except it also causes damage.
 * Up Special: Teleport Frenzy X: Yes, God Daisy56 in God form teleports too. Someone save us.
 * Final Smash: Final Mode: God Daisy56 (get this) CHANGES INTO FINAL FORM, A FORM STRONGER THAN GOD Mode for a while. It was your fault for challenging her.

Final Mode
Be afraid. Be very afraid.
 * Neutral Special: Rubber Chainsaw Rain: God Daisy56 makes it rain Rubber Chainsaws. Touching them cause massive damage.
 * Side Special: Random Rush: God Daisy56 rushes across the stage, knocking out anyone who touches her instantly. The player has to jump over her, which is a challenge.
 * Down Special: Shirogane X: God Daisy56 sends mini versions of Daisy56, all as Shirogane Z, to attack the opponent.
 * Up Special: This Is Getting Outrageous: God Daisy56 becomes invisible for a short while.
 * Final Smash: "I won't use my Final Smash during Final Mode. I can't do that to you." - God Daisy56.

Team Attacks
Team attacks are a feature added in Random Wiki Bros. Brawl. When two players on the same team stand near each other, and press B at the same time, they do a team attack. The attack goes to whoever has the least health.

Web's Team Attacks

 * With Bowser: Super Bowser Bomb: Carries bowser up in his Lakitu Cloud, then drops him hard enough to cause shockwaves.
 * With Jr.: Magic Buster: Bowser Jr. take out his Magic Paintbrush, and paints over Web's Mega Buster. Now, it randomly alternates between explosive, electric, or freezing shots.
 *  With UMG: Gotta Go Fast!  : Sanic comes out of nowhere, and Web and UMG ride him across the stage, damaging whoever touches him. Works like a mix of the Wario Bike and Spin Dash in SSBB.
 * With Web: Double Mega Buster: Like then one seen in Super Rockman Adventure. Fires a lazer at the opponent.
 * With ACF01: Pancake Kick: ACF smashes the opponent with her mallet, getting them stuck in the ground. Web then kicks the stuck opponent Battletoads-style.
 * With Faves3000: Double Rainboom all the way across the sky!: Web throws Rainbow Dash at the opponent, who flies alongside Faves, causing a Double Rainboom once they hit the opponent.
 * With Moon Snail: Oodles of Noodles: Moon Snail uses his noodles like a lasso, tying up the opponent for 5 seconds and giving Web a few free hits.

Moon Snail's team attacks

 * With Bowser: Flaming Inhale: Moon Snail inhale's Bowser's fire, than inhales all nearby opponents, they take damage from inside MS's mouth.
 * With Jr.: Paint Kirby: If you played KSSU, this is self explainitory.
 * With Web: The Spriter's Resources: send out sprites after the opponents.
 * With Faves: Blaze Spawn Egg: Sets a spawn egg that creates a blaze. does heavy damage, but always hurts MS at least once in its screentime.
 * With ACF: Hammers, Mallets and Anvils, Oh My!: Those 3 objects fall from the sky.

Faves3000's Team Attacks

 * With Bowser: Firey Rainboom: Faves dashes while Bowser breathes fire behind him, causing a fire trail behind Faves.
 * With Jr: Grappling Brush!: Attaches Jr's paintbrush to his Grappling Hook and shoots it. Leaving a trail of paint within the length of the hook.
 * With UMG: Tricky Sword: Faves gets his sword ready... but doesn't attack. Instead UMG, sneaks up behind and hit them with Faves' sword.
 * With Web: Elements of Harmony: The two send in the mane six to unleash the elements of harmony! (They don't do much, but they DO sting a little.)
 * With Faves: Double Sword Showdown: Faves and, er... Faves (It can be possible!) draw out diamond swords and temporarily chase down and attacks all other opponents.
 * With Moon Snail: 3 2 1 All the Way!: Faves and MS combine their powers and unleashes a super fast mario kart which ZOOMS across the stage.
 * With ACF: Bob's Revenge: ACF and Faves send out their Bobs. They can temporarily control them (And they can pack a punch.)