Thread:ITVdude2000/@comment-12498802-20160828143741/@comment-12498802-20160904173454

And next up...

Metroids


 * Class: Special
 * Availability: Unlockable (unlocked by completing any difficulty of Target Smash as 20 characters, completing Chapter 50 of Adventure Mode or winning 120 VS Matches)
 * Larval Standard Special: Life Drain. A biting attack which, while it has insanely short range, will drain enemy health.
 * Alpha Standard Special: Horn Combo. Swipes with a horn, then uses a follow-up based on Circle Pad input.
 * Gamma Standard Special: Electric Pulse. Shoots an electric shockwave. Can be charged and angled.
 * Zeta Standard Special: Fireball. Shoots a fireball. Can be charged.
 * Larval Up Special: Metroid Flight. Can move freely in the air for about a second.
 * Alpha Up Special: Spiral Flight. Flies upwards in a spiral movement.
 * Gamma Up Special: Spider Run. Runs along any surface he's touching, including vertical surfaces.
 * Zeta Up Special: Super Metroid Jump. A super-high jump into the air. Can damage enemies near where you land.
 * Larval Side Special: Ramming Burst. A ramming attack. Can be charged to boost the distance.
 * Alpha Side Special: Sticky Ball. Shoots a ball of membrane that causes damage over time if it sticks to an enemy.
 * Gamma Side Special: Electric Rush. Rushes forwards at high speed, damaging enemies he touches.
 * Zeta Side Special: Sludge Shot. Shoots balls of sticky sludge. Can be charged to shoot more balls of sludge.
 * Down Special: Switch Places. Switches the Metroid in your control.
 * Final Smash: Omega Metroid! The Zeta Metroid transforms into an Omega Metroid, buffing his attacks and granting him a new Down Special (Omega Claw) for a short period of time.

''And what about this newcomer? Let me know!''