Thread:ITVdude2000/@comment-12498802-20160728121951/@comment-12498802-20160819075927

Thanks!

Anyway, next topic in my world is Tech Gear. Tech Gear is used both in the Gaia Research Facility and in the Chozo Ruins, but is also used throughout the Metroid Hunters DLC. When using Tech Gear, the "Tech" command replaces the Attack command. The Tech command comes with several options, all of which use Energy, which is similar to MP.

Tech Abilities

Theodore and Kirby use their damaging Tech abilities as Melee attacks, whilst Ash and Viridi use their damaging Tech abilities as Magic attacks. When using Tech Gear, half of your EXP gets converted into AP, which is used to learn new skills with the Tech Gear.


 * Lv.1 Power Beam (4): Deals low damage to one foe.
 * Lv.1 Morph Ball (12): Provides self with Protect and Shell.
 * Lv.2 Long Beam (6): Deals low damage to one foe.
 * Lv.1 Missile (6): Deals damage equal to 25% of the target's HP.
 * Lv.3 Charge Beam (12): Deals moderate damage to one foe.
 * Lv.2 Bomb (5): Damages the target's MP.
 * Lv.1 Power Grip (3): Inflicts Slow.
 * Lv.4 Ice Beam (20): Deals moderate ice damage to one foe.
 * Lv.2 Speed Booster (5): Provides self with Haste.
 * Lv.3 Hi-Jump (12): Provides self with Blink.
 * Lv.5 Wave Beam (26): Deals moderate damage to all foes.
 * Lv.2 Super Missile (13): Deals damage equal to 50% of the target's HP.
 * Lv.4 Screw Attack (30): 50% chance to inflict Instant Death.

Also obtainable are the Varia Gear and Gravity Gear upgrades. These are not usable as abilities, but slightly reduce the Energy cost of Tech Gear abilities.

Anyhow, what do you think of the Tech Gear?