Nintendo Wii (Jetania)

The Nintendo Wii was launched in Jetania on 9th March, 2007. The Jetanie Wii is notable for having many differences and upgrades compared to its international counterpart, since the console was worked on for a longer time.

Following the Wii U's arrival in the country on 28th June, 2013, the Wii was discontinued in April 2014.

Differences
The Wii in Jetania had several differences compared to other versions of the console:
 * Nintendo WFC allows the players to play games online (the international Wii had online features, but they were very limited)
 * This also allowed room for DLC


 * Several early video games had some of their glitches patched
 * For example, in Super Smash Bros. Brawl, the player can no longer perform the glitch to play as Master Hand


 * Some video games came with codes which allowed the player to access limited abilities and options
 * Booting the console up always take the player to the Wii's options

Wii Store
The Wii Store is where the player could purchase downloadable content, which could be in-game items.

The player could also download Nintendo 64 games, but to play them, the player would have to buy Nintendo 64 Player, a game for the Nintendo Wii released exclussively in Jetania. The player would have to boot up the player, then connect to the Internet and download them onto the disc to play them offline. Each game required around 8-10 blocks to download.

The only way to add money onto your Wii account was via vouchers found in stores. There was no way to add money on via a credit card.

After Wii Online was discontinued, a "game" called Wii Exposer was released, which allowed most DLC to be added onto the console for free (the "game" was slightly expensive, however).

Friends
This would display who the player is friends with. Friend Requests could be sent in-game (and this was the only way, so if you accidentally forgot to send somebody a request, you would need to hope you could find them again). Once a request was sent, the player could choose to Accept or Decline the request.

Players could see when each of their friends were Playing, Online or Offline. If the friend was playing a certain game, the player could Spectate, to see what they were doing.

Players could also Unfriend their friends, and had to provide a reason, which their ex-friends could see.

Account
This section had various options:
 * Nickname; which allowed the player to change their nickname.
 * Badges; which allowed the player to see all the badges they got for performing certain attacks in games.
 * Mail; which allowed the player to send, read and reply to messages from friends.
 * Sign Out; which allowed the player to sign out of Wii Online and return to the Wii's options menu.

What's New
This would display news provided by Nintendo about upcoming DLC, etc. It also told the player if any Friend Requests were received, accepted or declined. It would also tell the player if anybody had unfriended them, if their credit was low, etc.

Set Up
This allowed the player to change where they connected to.

Closure
In January 2014, Nintendo announced that Nintendo WFC would close all of its servers on 5th May, 2014 to focus more on the Nintendo WFC. The Wii Store dropped all of its prices by half, and some servers were stopped early. The last remaining servers were closed on 5th May, 2014 at 10:01p.m. (JST). The last apparent online interaction was in a Super Smash Bros. Brawl tournament, that was uploaded to YouTube the following day.

If the player was to try and connect to Wii Online now, a message saying "Wii Online has ended all of its services as of 30th March, 2014. For more information, please visit: nintendo.co.jt/wiionline" (which is a dead link as of October 2014).

Criticism
The Wii Online service was criticised for several reasons:
 * The service was often very laggy.
 * If the player was to get a new Wii, they would need to make another account and lose all their badges, friends and downloaded content.
 * When the player selected Wii Online and connected to the internet, they remained connected, even after exiting the menu, until they turned off their Wii or lost connection.
 * Players were never told if their friends were spectating, and there was no option to turn this off.
 * Since players could earn money for the Wii Store by earning badges, they could essentially get Nintendo 64 games and DLC for free by playing and completing lots of games. There was an update in September 2005 that no longer gave players money for badges.
 * There was no way to report and ban players, so players with Gameshark and Action Replay often topped the leaderboards and could cheat in multiplayer games, ruining the fun for other players.
 * There was a glitch that allowed players to use a voucher unlimited times, if they reset their Wii just before the redeem was complete (the timing had to precise). There was an update in January 2010 that fixed this, however.